Well, Christmas has come and gone, and I've had a great time with the family...
Roleplaying has continued, but shamefully my updates to this site have not, but I do believe in not posting anything until I have something to say, and finally I have some things to post about.
Our Rise of the Runelords game has hit a break, so I've had a chance to run another little side adventure, and have decided to run a game using the Savage Worlds game system based on the popular X-Box game, Gears of War.
Set alongside the narrative of the first game it deals with Lambda squad and their effort to mount a weapon of mass destruction on a train and deliver it into the heart of the enemy forces.
I picked the Savage Worlds system after hearing it bragged about a lot on the Happy Jacks RPG Podcast (which I can not recommend enough). Despite being told there is a lot of material on the internet for almost anything, I didn't find much specific material, but I wasn't worried. The system is so easy to play around with and I managed to get the feel of the game I wanted with some very quick modifications. I even lost my custom monster stats and managed to run my game using templates with no real slow down.
A few teething problems with the system (me misreading the combat section), and a chaotic start still lead to a great game I'm really enjoying that is now in it's second session.
The conclusion to the game, the third and final session should take place next week, with a hopefully explosive conclusion.
I love how quick and easy the system is, how easy it is to modify for different feels and how quick it can be to modify everything. The combats can be immense and movie like (I had four PC's and an allied NPC take on over twenty enemy forces and have it flow and still feel like an action movie, and take far less time than a pathfinder or D&D combat would have done).
I'm not so sure how the system would work for a campaign, but for one shot's it's really making me have loads of setting and adventure ideas that I would normally have to spend ages planning.
As usual I'll add the notes for the game to my One Shot Games section, but not all of the notes will obviously be up until the games completion, but you should at least find character sheets for Lambda Section up hopefully a little later tonight.
Till the next update...
Roleplaying has continued, but shamefully my updates to this site have not, but I do believe in not posting anything until I have something to say, and finally I have some things to post about.
Our Rise of the Runelords game has hit a break, so I've had a chance to run another little side adventure, and have decided to run a game using the Savage Worlds game system based on the popular X-Box game, Gears of War.
Set alongside the narrative of the first game it deals with Lambda squad and their effort to mount a weapon of mass destruction on a train and deliver it into the heart of the enemy forces.
I picked the Savage Worlds system after hearing it bragged about a lot on the Happy Jacks RPG Podcast (which I can not recommend enough). Despite being told there is a lot of material on the internet for almost anything, I didn't find much specific material, but I wasn't worried. The system is so easy to play around with and I managed to get the feel of the game I wanted with some very quick modifications. I even lost my custom monster stats and managed to run my game using templates with no real slow down.
A few teething problems with the system (me misreading the combat section), and a chaotic start still lead to a great game I'm really enjoying that is now in it's second session.
The conclusion to the game, the third and final session should take place next week, with a hopefully explosive conclusion.
I love how quick and easy the system is, how easy it is to modify for different feels and how quick it can be to modify everything. The combats can be immense and movie like (I had four PC's and an allied NPC take on over twenty enemy forces and have it flow and still feel like an action movie, and take far less time than a pathfinder or D&D combat would have done).
I'm not so sure how the system would work for a campaign, but for one shot's it's really making me have loads of setting and adventure ideas that I would normally have to spend ages planning.
As usual I'll add the notes for the game to my One Shot Games section, but not all of the notes will obviously be up until the games completion, but you should at least find character sheets for Lambda Section up hopefully a little later tonight.
Till the next update...